Ruler of Everything
My entry for GMTKJam 2024 On the theme Built to Scale, this is a game about a tiny lil guy piloting a robot that pilots a robot that.. well you'll find out where it ends. If you're good enough. Or you could play on easy mode. Note: This is the post jam edition, which has the most requesterd feature from reviewers: a mode where you don't go all the way back to the start when you die. Play on perfect mode to get the original experience. Keyboard controls |
500P
My tenth entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof). Keyboard controlled Zoop. Everyone remembers and adores Zoop. |
Solitaire
My eighth entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof). Mouse/touch controlled triangular pegboard simulator. Use whatever rules you like. |
BellyFish
My sixth/seventh/ninthth entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof 1) (proof 2). Keyboard/touch controlled... um... jellyfish-em-up? Just take it easy and you'll be fine. |
Sophon Simulator 2024
My fifth entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof). A touch/mouse simulator of a specfic scene from Three Body Problem. |
DIE
My fourth entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof). A keyboard controlled puzzle about cube rotation. I personally don't like this one but I made it so what to do? |
Worm
My third entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof). A touch/mouse controlled snakelite munch-em-up. |
MAZE
My second entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof). A little foray into procedurally generated content, with a maze building algothm. even managed to fit in an increasing difficulty as you go. |
TootNinja
My first entry for TweetTweetJam 9 All the code for this game fits in a 500 character single toot (proof). As soon as I heard there was a jam to make a game with code that fits in one Toot, this was the first idea I had. It's perfect. |
ReDNA
A warmup game for TweetTweetJam 9 about replicating dna. All the code for this game fits in a 500 character single toot (proof). Actual DNA replicates at a rate of approximately 500 to 1000 nucleotide pairs a second[citation], so giving the player 1 second per pair is more than generous. |
Come By
Made in 48 hours for Ludum Dare 55 The theme was summoning, which is defined in the dictionary as "ordering someone to come". What I'm saying is you're lucky this game is about sheepdog trials |
TheFontCircle
Not a game but a tool An editor for changing the custom front in Pico8, with load/save functionality and a code exporter for loading fonts into your own games. |
Level 1 Goblin
Made in 48 hours for the GMTKJam 2023 A sort of joke game, based on a meme I love |
Clitheroe
Based on a tweet. Coming much later, hit a development snag. In the valley where the countrysides such a welcome hidey hole. |
Die-cision
I entered the GMTK 48 hour game jam, and my entry took nearly a month. It's a game about rolling dice and making dice and it is NOT AT ALL AN INSCRYPTION RIPOFF. If anything I stole half the rules from James Ernest's Button Men. It involves much randomness and as such is brutally unfair. I have never finished it, and I wrote it. |
Brik-tris
Based on a tweet from @lorenschmidt I took the base concept and made it into a slow meditative mystery puzzler with achievements. |
My old busted games are listed here. You may need a phased out version of windows, a deprecated browser, or a dusty old android phone to play them.